程式碼
function varargout = piano(varargin)
gui_Singleton = 1;
gui_State = struct('gui_Name', mfilename, 'gui_Singleton', gui_Singleton, ...
'gui_OpeningFcn', @piano_OpeningFcn, 'gui_OutputFcn', @piano_OutputFcn, ...
'gui_LayoutFcn', [] , 'gui_Callback', []);
if nargin && ischar(varargin{1})
gui_State.gui_Callback = str2func(varargin{1});
end
if nargout
[varargout{1:nargout}] = gui_mainfcn(gui_State, varargin{:});
else
gui_mainfcn(gui_State, varargin{:});
end
function piano_OpeningFcn(hObject, ~, handles, varargin)
global ff Fs t m;
Fs = 11025; t = 0:1/Fs:(1-1/Fs); m = exp(-(0:Fs-1)/3/Fs);
pitch = 60:72;
ff = fix(440 * 2.^((pitch - 69)/12));
handles.output = hObject;
guidata(hObject, handles); % Update handles structure
function varargout = piano_OutputFcn(~, ~, handles)
varargout{1} = handles.output;
function pushbuttonE_Callback(~, ~, ~)
global ff t Fs m; y = sin(2 * pi * ff(5) * t).*m; wavplay(y, Fs);
function pushbuttonC_Callback(~, ~, ~)
global ff t Fs m; y = sin(2 * pi * ff(1) * t).*m; wavplay(y, Fs);
function pushbuttonD_Callback(~, ~, ~)
global ff t Fs m; y = sin(2 * pi * ff(3) * t).*m; wavplay(y, Fs);
function pushbuttonF_Callback(~, ~, ~)
global ff t Fs m; y = sin(2 * pi * ff(6) * t).*m; wavplay(y, Fs);
function pushbuttonG_Callback(~, ~, ~)
global ff t Fs m; y = sin(2 * pi * ff(8) * t).*m; wavplay(y, Fs);
function pushbuttonA_Callback(~, ~, ~)
global ff t Fs m; y = sin(2 * pi * ff(10) * t).*m; wavplay(y, Fs);
function pushbuttonB_Callback(~, ~, ~)
global ff t Fs m; y = sin(2 * pi * ff(12) * t).*m; wavplay(y, Fs);
function pushbuttonC__Callback(~, ~, ~)
global ff t Fs m; y = sin(2 * pi * ff(13) * t).*m; wavplay(y, Fs);
function pushbutton1_Callback(~, ~, ~)
global ff t Fs m; y = sin(2 * pi * ff(2) * t).*m; wavplay(y, Fs);
function pushbutton2_Callback(~, ~, ~)
global ff t Fs m; y = sin(2 * pi * ff(4) * t).*m; wavplay(y, Fs);
function pushbutton3_Callback(~, ~, ~)
global ff t Fs m; y = sin(2 * pi * ff(7) * t).*m; wavplay(y, Fs);
function pushbutton4_Callback(~, ~, ~)
global ff t Fs m; y = sin(2 * pi * ff(9) * t).*m; wavplay(y, Fs);
function pushbutton5_Callback(~, ~, ~)
global ff t Fs m; y = sin(2 * pi * ff(11) * t).*m; wavplay(y, Fs);
function pushbutton6_Callback(~, ~, ~)
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